📌 Dubbz City RP – Dev Log (So Far)

Core Setup,
• QBCore framework initialized with ox ecosystem (ox_lib, ox_target, ox inventory stack)
• Added standalone + utility resources (NativeUI, Knockout, cinematiccam, oc-minigames)
• Banking system integrated (oneclub_banking) - FIXED
• Blackmarket and Shops working in perfect order

Permissions & Access,
• Admin permissions configured with full command access
• Linked admin roles to FiveM + Discord identifiers
• Resource permissions set for qb-core functionality

Core Systems Organized,
• Menus, GFX, Sounds, HUD, Speedometer all structured and running
• Voice, libraries, and base resources ensured and stable
• Knockout has been added for fist fights
• Phone system is top tier and working
• Vehicle contracts for player private sales
• Emotes have been added
• Newer weapons added to Blackmarket
• Fueling is 100% perfected
• Alcohol effect is added for DUI/Impariments

Police & Gameplay,
• LSPD systems added
• Evidence added
• BSCO, SASP, LSPD are getting heirarchy roles
• Targeting + interaction systems (ox_target) ready

Assets & Content,
• Vehicle packs installed (including 450 car pack)
• Clothing, LEO EUP, maps, and custom MLO interiors added
• Interiors supported with bob74_ipl + online_interiors
• Vehicles are tuned and properly sound with the correct audio on most
• Liveries are being added for LEO (BSCO, SASP, LCPD, Marshalls)

Map & World,
• Custom housing MLOs implemented (vinewood + designer + wood house)
• Default maps + custom map layers running

UI / Experience,
• cx-hud + karma-chat configured
• Cinematic camera system enabled

Status: Base framework is live, core systems are stable, and content is actively being expanded.